Performer and action are transposed into the virtual realm through several translation steps.
Each of these steps is a source of error. Errors are crucial to the creative principle: random variations make up the code of life. Translation artefacts build a new anatomy. The image of the performer is something familiar but unrecognizable – an amorphous entity. This fragmented corporeality exhibits imperfections: a broken up, perforated surface that eats out holes in the fabric of expectation.
The performer’s digitized gaze and the user’s eyes behind VR glasses meet in the virtual space, where multiple translation processes and reality levels encounter each other, where the possibility and impossibility of contact are called into question. Every contact, every encounter is mirrored in our neuronal networks. They are created in our heads and in the spaces in between.